You Should Know C# IStructuralEquatable Nasıl kullanılır Göstergeleri

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The individual calls to IEqualityComparer.Equals end and the IStructuralEquatable.Equals method returns a value either when a method call returns false or after all array elements or tuple components have been compared.

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The following example creates two identical 3-tuple objects whose components consist of three Double values. The value of the second component is Double.NaN. The example then calls the Tuple.Equals method, and it calls the IStructuralEquatable.Equals method three times. The first time, it passes the default equality comparer that is returned by the EqualityComparer.

LBushkinLBushkin 131k3333 gold badges217217 silver badges265265 bronze badges 11 8 Why emanet't you just specify an IEqualityComparer yourself that does this? What does the IStructuralEquatable interface add to this?

I'm amazed that the most important reason is hamiş mentioned here. IEquatable was introduced mainly for structs for two reasons:

I never put much thought into using a struct over a class or even additional optimizations because to me the struct was optimized already. When C# IStructuralEquatable Kullanımı I was working on fixing a bug in our DeviceDisplay to not trigger new events unless a value changed a whole new world opened up to me.

IStructuralEquatable is quite new and unknown, but I read somewhere that it dirilik be used to compare the contents of collections and arrays. Am I wrong, or is my .Kemiksiz wrong?

The following example creates two identical 3-tuple objects whose components consist of three Double values. The value of the second component is Double.NaN. The example then calls the Tuple.Equals method, and it calls the IStructuralEquatable.Equals method three times. The first time, it passes the default equality comparer that is returned by the EqualityComparer.

Projeyi yayınladıgınız dem user secrets kullanılmıyor. Bu yalnızca geliştirme aşamasında kullanılabilir.

In Xamarin.Essentials we use the C# struct all over the place to encapsulate "small groups of related variables" for our event handlers. They are groups of veri that don't need to be created by the developers consuming the veri and are only really used for reading the veri.

Amma velakin bu inşaatız class derece kompleks işçiliklemler ciğerin tasarlanmış bir yapı gerektirmiyorsa ve tutulacak verileri enkapsüle kılmak yetiyorsa ahacık bu tarz durumlarda struct yapısını tercih edebiliriz.

Defines methods to support the comparison of objects for structural equality. Structural equality means that two objects are equal because they have equal values.

Are the bonuses for infernal war machine weapon stations static, or are they affected by their user?

Specifically, I do derece know the exact type of the object. The only assumption I make is that it inherit from IStructuralEquatable.

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